For a long time I wanted to make some experiments with Photon Network Engine at home. During my professional experience, I worked on several multiplayer games, therefore I was pretty curious about it. Exit Games provides two versions of Photon Network Engine: the traditional Photon Server edition and the new Photon CloudRead More →

The reason why I called the first tutorial of this series Part 1 is because I knew there were other alternatives around to develop HTML5 games, carefully avoiding javascript. However after some researches it turned out that the only really working alternative suitable for actionscript developers is Jangaroo. Let’s talkRead More →

So, I wanted to experiment with actionscript, flex and iPhone, but I do not have a mac and I am not really keen to pay 99$ just to make some plain experiments; besides I have not intention to make a living out of it, so I do not think itRead More →

I did not plan to write this article, but since I wrote this bunch of classes in few minutes, I thought to share the code with everybody. I did not invent anything, I just ported the useful Kevin McFarlane’s DesignByContract helper class that I use for my c# Unity ProjectsRead More →