[11/03/2018] : added Unity Jobs System version and updated timings. Please check at the end of the article. With my previous article on Svelto.Tasks and multi-threaded cache friendly code, I failed to show visually the power of Svelto.Tasks because I didn’t know how to upload a huge amount of dataRead More →

Note: this article assumes that the reader knows how to use Svelto.ECS and Svelto.Tasks although the findings are interesting regardless. Introduction New exciting features are coming to Svelto.ECS and Svelto.Tasks libraries. As I am currently focused on optimizing Robocraft for Xbox One, I added several functionalities that can help makingRead More →

Note: this is an on-going article and is updated with the new features introduced over the time.  In this article I will introduce a better way to run coroutines using the Svelto.Tasks TaskRunner. I will also show how to run coroutine between threads, easily and safely. You can finally exploitRead More →

Please note, this article refers to an old version of the TaskRunner which is not supported anymore. The latest version is here. Every now and then it is necessary to run a series of tasks in a given order, for example to guarantee that some data has been downloaded before to continueRead More →